After Mass Effect 2 culminated in the now-illustrious suicide mission, fans waited two years to witness the end of Shepard’s galaxy-spanning journey. The buildup to Mass Effect 3 was like little else in modern video game history. This is the story of the Mass Effect modding community, and how it went from a ragtag group of fervent forum-dwellers to a thousands-strong social hub that attracted the attention and admiration of BioWare itself. Technically speaking, this shouldn’t have even been possible, but the game’s community of modders have made this - and so much more - a reality. Their expertise allowed them to figure out a way to restore Pinnacle Station when BioWare couldn’t by modding it into the game post-launch. BioWare later revealed that the code for that section of the game had been corrupted, meaning the developer no longer had access to it.įortunately, a crack team of volunteer developers had already dedicated years of their lives to finding ways around the more finicky parts of Mass Effect’s makeup. Fans were thrilled to return to spacefaring as Commander Shepard, but a minor DLC from the first game, Pinnacle Station, was missing. Mass Effect Legendary Edition, the remaster nearly a decade in the making, struck a nerve when it was finally released.
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